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High Low: compare the second value with the first

The native High Low FUN round compares two values from one through thirteen. Your choice identifies whether the second value should be higher or lower than the first.

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High, Low and an equal value

High wins when the second value is strictly greater than the first. Low wins when it is strictly smaller. Equal values produce a push, returning the stake.

For illustration, four followed by nine satisfies High. Ten followed by three satisfies Low. Seven followed by seven is equal and produces a push. The comparison is about ordered values, not the visual color of a card.

Understand the returned amount

The described winning FUN comparison returns twice the stake. A push returns the stake, and a loss returns zero. A returned stake is not the same as a winning net gain.

For example, on a ten-chip stake a winning return of twenty includes the original ten. A push returning ten leaves that individual round at zero net change.

Check the actual selection flow

Read when the active game asks you to choose High or Low and which information is shown at that time. This rule reference does not promise that the first value is revealed before the choice or that a sequence can be continued indefinitely.

Keep the reference scoped

Other higher-or-lower games may use different decks, tie rules or payouts. Ask WVBot about the rule on your current screen and check the current casino listing for available modes.